It seems that Hiroshi Ono (AKA Mr Dotman) was the first to use that word to describe his work, talking about dot-e (ドット絵, the “e” is the same as in “Ukiyo-e” and means picture) and dot character (ドットキャラクター or ドットキャラ) in the February 1983 issue of Namco NG. The word “pixel” translates in Japanese to “ドット” (”dot”). Some graphic designers toyed with these specificities and mastered the 0.5 dot technique. In reality, scanlines restore the sharpness of the image since they allow for finer details to be drawn- see this quote on the “half dot technique” (emphasis added) Pixel artists most certaintly took scanlines into account when drawing sprites, and by altering the number of lines you’re no longer seeing what the artist intended. You’re still seeing every line output by the console. In 240p, every line is displayed, with every other line in the raster being skipped. Scanlines don’t cover up any of the image. scanlines make the illusion of sharpness but in reality u see less from the picture If you enjoy the look you’ve created, that’s all that really matters! You’ve got what looks like 2x the number of scanlines in your images. The scanlines in your images can’t possibly be what the artists intended because sprites were drawn with scanlines in mind, and CRTs would always draw the same number of scanlines when displaying 240p. The apparent “depth” of the image is reduced. In some of your images, things which are clearly supposed to be in the “foreground” instead appear to recede into the rest of the image as a result of this. It’s the contrast between adjacent light and dark colors that makes the highlights “pop ” this is lost when the colors are smeared together too much. Objectively, the contrast around highlights is reduced by the excessive artificial blur/smoothing, making the image somewhat dull and lifeless in comparison to what a CRT looks like. So long as this isn’t being passed off as an accurate representation of what a CRT looks like, the only thing that really matters is whether or not you enjoy it. (pictures are highly compressed by photoshop, so you should go and play the games in motion) Some Pictures (click on the Pictures to see the details like scanlines!): Try to set Input gamma and Output gamma further apart to enhance brightness, for example 2.50 (gamma output) to 3.30 (gama input) or just the other way - you can play with this two options if you like to… You can also change the colors to suit you more with the ‘TVOut Chroma (I) Resolution’ and ‘TVOut Chroma (Q) Resolution’ setting. Lower than 128 is good for old systems like gameboy, gamegear - higher than 128 is better for Playstation 1 games - if it will become to dark, you can change that with higher values at ‘CRT - Imput gamma’ or ‘CRT- output gamma’. You can now play in the parameters menu with the ‘TVOut Luma (Y) Resolution’ setting to lower the overall-resolution. (with Apply Changes you can then activate them) Please check now the Parameters at the shader menu and change them to the values in the picture below: Click on ‘Load’ to load the silverbreaker_shaders.slangp in your shaders folder of retroarch. After this go to your favorite Core + Game, load a Game and then go to the Shader-Menu and activate shaders (Main Menu -> Quick Menu -> Shaders). (if the download will be down in the future you can write me a personal message on this board and I will reupload them here) - I need to be still alive of course^^Įxtract the whole silverbreaker_shaders.rar in your retroarch/shaders folder. Mediafire-Backup: silverbreakers_retro_slang_shaders.rar (5.71 MB) Output -> Screen Resolution = 4096x2160 (60hz) -> go as high as u can with 60hz (I recommend a 4k Display!)ĭownload this package: silverbreakers_retro_slang_shaders.rar (5.71 MB) Scaling -> Aspect Ratio = core provided (or something near to that ratio for your core) Video Filter = Scale2x.filt ( very important) -> if your core crashes, then use Normal2x.filt (saturn core) | I highly recommend the d3d11 or vulkan video driver to use with this Shader-Compilation, otherwise it won’t load (perhaps) = Settings -> Driver -> Video Driver -> d3d11 for nvidia users / vulkan for amd users | Please give it a try and set out some feedback if you likeįirst you should go to the Settings and click on Video and change the following entries ( very important): I play all my retro cores (genesis, snes, nes, gameboys, n64, psx, saturn, neo geo, turbo grafx, arcade) with 2D-Graphics on it. Its a Shader-Compilation how I remember it back in the days (90s on a CRT) with an additional filter-upscale for 4K-Monitors. I want to share my Shader settings with you.
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